HUSH: They Can Hear — How to Escape With Your Loot
Escape with your loot in HUSH: They Can Hear: find a green WAY OUT exit, call the EVAC at the post, and get inside before the extraction doors shut.
Escaping in HUSH: They Can Hear follows one simple chain: open the map, reach a green WAY OUT marker, call the EVAC at the roadside post, and get inside before the doors shut. Your carried loot only makes it home if the extraction completes — get caught on the way, and you lose everything but your safe pocket.
Quick answer
Press M to open the HUSH map, head for the nearest green WAY OUT marker (NORTH GATE and THE FARM TRACK are two named exits), press [E] CALL EXTRACTION at the roadside post, then hold E on TYPE EXTRACT inside the EVAC truck's cargo terminal before the doors shut.
- Green WAY OUT markers on the map are exits; the red YOU dot is you.
- Calling extraction turns the post lamp red and starts a countdown — 72 seconds at the call in one run.
- Inside the EVAC, hold E at the cargo terminal until 'Extracting, the doors are shutting' completes.
- A finished run shows YOU MADE IT OUT and brings your carried loot back to base.
Find an exit on the map
Press M to raise the paper-style HUSH MAP / AREA MAP. Exits are the green WAY OUT markers in its legend, shown alongside red BEST LOOT and yellow BETTER LOOT zones, while a red YOU dot marks your position. Named exits on the map include NORTH GATE and THE FARM TRACK, which sits near SUNSHINE FARM. The controls: scroll wheel to zoom, hold the left button to move the map, hold the right button to zoom up close, and M to put it away.
Pick the green marker closest to where you plan to finish looting. The monsters hunt by sound, so the shorter your walk to a marker, the fewer chances you give them to hear you. The best loot locations guide covers the whole area in more detail.
Call the EVAC and get inside before the doors shut
The official description states the rule directly: there's exits and get inside before the doors shut. If you are not inside when they close, the haul is at risk — so treat the call as the start of a deadline, not a guaranteed ride.
- Travel to the exit's roadside extraction post.
- Press [E] CALL EXTRACTION. The post lamp turns red and a countdown starts. It read 72 seconds at the moment of the call in one run at THE FARM TRACK — a single-session figure, not a fixed timer.
- Wait for the EVAC truck to arrive at the post.
- Enter the cargo terminal. It shows [E] TYPE EXTRACT and the panel message "You're in. Type EXTRACT at the terminal to leave now, or wait," alongside its own countdown.
- Hold E to type EXTRACT. The process completes with "Extracting, the doors are shutting."
- The run then ends on a YOU MADE IT OUT screen naming the exit you used — YOU MADE IT OUT - Through the Farm Track in the example run — plus a +1 SKILL POINT toast.
The precise door-timing window beyond the call countdown is not documented, so call early: once you commit to an exit, start the trip instead of squeezing in one more building.
Get the haul home
A completed extraction brings everything you carried back to base — the inventory screen there lists your carrying value, backpack slots and stash. Items sell from the stash at the HUSH SUPPLY shop, turning your haul into credits; the loot items guide walks through the SELL tab.
Get caught before that happens and the rule is harsh: you lose all you carry but your safe pocket. What survives a wipe and what doesn't is broken down in the what happens when caught guide.
Stay quiet on the way out
Extraction is the final step of the core loop: get through a marked exit with your valuables before the hunters close in. The map won't keep you silent, so walk when unsure of your route and save sprinting (Shift) for a stretch where you know the way out; E is the use key for both the post and the terminal. A car covers distance quickly, but engines are loud — treat hotwiring as a commitment for long trips, not a short hop across town (see how to hotwire cars).
Two clocks matter: the run timer (the RAID WINDOW showed just over two hours in one session and counts down while you play) and the countdown after you call the EVAC. The HUD also shows a QUICK EXTRACT panel offering an extraction for 60 Robux.
When the escape stalls
Problems and fixes
You can't find an exit
Navigating by landmarks instead of the map
Suggested responsePress M, find the nearest green WAY OUT marker, and follow it from the red YOU dot.
No truck at the post after calling
The EVAC drives in after the call countdown
Suggested responseGive it the full countdown and enter the cargo terminal once the truck arrives.
Monsters near your exit route
They hunt by sound, and moving fast is loud
Suggested responseSlow to a walk and only sprint once you know the remaining route to the post.
Related Guides
What You Lose When You Get Caught
See exactly what a caught run costs you, which items survive in your safe pocket, and how to bank a haul safely.
Shop Guide: What the Only Shop Sells
Everything the only remaining shop sells, how to open it, and how the SELL tab converts your stashed haul into credits.
Tips for Safer Looting and a Clean Escape
Read the loudness meter, plan your exit on the map, and avoid monsters and hostile players for a clean escape.
How to Complete Your First Run
Sneak into town, loot quietly, call the EVAC truck, and sell your haul — a complete first-run walkthrough for new players.
