HUSH: They Can Hear Shop Guide – What the Only Shop Sells and How to Spend Your Haul
HUSH SUPPLY is the only shop left in HUSH: They Can Hear. Here's what it sells, how to open it, and how the SELL tab turns your stashed haul into credits.
Quick answer
The only shop left in HUSH: They can hear is the HUSH SUPPLY shop. You sell your haul there for credits, and those credits buy the four things the shop offers: guns, gear, gold guns and diamonds.
- Open the shop from the SHOP button on the main menu — the SELL tab converts stashed loot into credits.
- Selling works from your stash, so extract alive and store the haul before you shop.
- Get caught on a raid and you lose everything you carried except your safe pocket.
The HUSH SUPPLY shop is the last shop standing in the town, and it is where every raid pays off. Loot goes in, credits come out, and credits turn into the gear that keeps you alive on the next run. Here is what the shop sells and how to move a haul through it.
What the shop sells
The developer puts it in one line: you “sell your haul for guns, gear, gold guns and diamonds from the only shop left.” Those four categories are what raid money is for. Our gear list page breaks down the gear side of that list.
How to open the shop
From the main menu, select SHOP — it sits alongside STASH, SKILLS, CRAFTING, ROBUX and THE MOTHER. The shop screen is labeled HUSH SUPPLY and is divided into five tabs: BUY, GEAR, SELL, JOBS and ROBUX. Curious where the shop stands in the town itself? Our shop location page covers the map side.
How to sell your haul
Selling happens in the SELL tab, and it pulls from your stash — the items you stored after your last run. Each item lists a credit value, and your credit total updates as you sell.
Three buttons do the work: SELL 1, SELL ALL and SELL ALL JUNK, so you can move items one at a time or clear out the low-value pile in bulk.
For a sense of what hauls fetch, these were the going rates in one session of the beta build:
| Item | Sell price |
|---|---|
| Bunker Code | 150 CR |
| Medkit | 60 CR each |
| Bandage | 15 CR each |
| Energy Bar | 15 CR each |
| Chemicals | 14 CR each |
| Cloth Rags | 2 CR each |
| Light Ammo | 1 CR each |
Treat those numbers as a sense of scale rather than fixed prices — HUSH is in beta and rates can change between builds, so check the price listed on each item when you sell. The spread is the useful part: codes and medical supplies outearn raw junk like rags and loose ammo many times over.
Your credit balance (CR) shows on the main menu and on the base inventory screen — one session showed 2,125 CR — so you can watch it climb as you sell. For a deeper walkthrough of the selling side, see the shop location page.
Bank the haul before you spend
The rule that makes the shop matter is printed right on the inventory screen: “Get caught and you lose all you carry but your safe pocket.” Everything on your raider is gone if you get caught; only the safe pocket survives. Our what happens when caught page explains the consequences in full.
That is why hauls are banked right after a successful run:
- Loot houses, shops, the hospital and the army camp until your backpack is full.
- Get out alive through an exit.
- At the base inventory screen, press STORE ALL to move the haul into your stash.
- Open SHOP → SELL and convert the stash into credits.
- Spend the credits on guns, gear, gold guns and diamonds.
Run that loop every raid and nothing you find is wasted — even a thin haul of rags and bandages still converts into credits toward the good gear. If you are new to the game, the beginner guide walks the full raid loop from spawn to extraction.
Related Guides
What to Pick Up and Where It Comes From
Every loot type from guns and ammo to meds and valuables, which containers hold them, and what each sells for.
Where to Find the HUSH SUPPLY Shop
Open the HUSH SUPPLY shop straight from the main menu and use the SELL tab to turn stored loot into credits.
Non-Weapon Gear: What It's For and How to Get It
Every non-weapon gadget, what it does, and where to find it: loot houses, the shop, the hospital or the army camp.
