W A S D + Shift
Move and run; Space jumps, C crouches — press C while running to slide.
Stay quiet while looting a monster-infested town, hotwire vehicles, and reach an exit before the doors shut. Explore the game or start with a guide.
Game Updates
The whole loop in four moves: sneak in from the sewers, loot quietly, call the EVAC at a green exit, and sell the haul for credits.
Stay off the monsters' radar — they hunt by sound
Fill the 20-slot backpack and watch its worth value climb
Press [E] Call Extraction, then get inside before the doors shut
STORE ALL at base, then the shop's SELL tab turns loot into credits
Stay alive longer, loot smarter and keep an eye on codes with guides for every part of a run.

HUSH: They can hear (BETA) is a Roblox open-world action survival game set in a town overrun by monsters. After emerging from the sewers, players venture out to bring back valuables they can sell at the only remaining shop, equipping themselves for future trips.
Explore Survival GuidesDeveloper
theInstigators
Platform
Roblox
Genre
Open World Action
Created
Sep 25, 2026
Starting Point
Sewers
Scavenging Sites
Houses, shops, hospital, army camp
Defenses
Building and window barricades
Capture Risk
Lose all carried items
Find a green WAY OUT, call the EVAC at the post, and get inside before the doors shut — the only way a haul becomes yours.
NORTH GATE and THE FARM TRACK are two named exits
The lamp turns red and a countdown starts — 72 seconds in one run
The game's own warning: get inside before the doors shut
'Extracting, the doors are shutting' ends the run with your haul
The official PC controls in one catalog: movement, interaction, visibility, combat and the car keys that change meaning behind the wheel.
Move and run; Space jumps, C crouches — press C while running to slide.
The all-purpose use key: [E] Open on toolboxes, [E] Call Extraction at posts, [E] Type Extract in the EVAC.
TAKE ALL on crash carts — and reload on weapons.
Tab opens the backpack; M raises the paper map — wheel zooms, right-drag inspects.
F toggles the flashlight, N toggles night vision.
Pick weapon slots, left click fires, right click aims, Q holsters, R reloads.
F enters and exits, Shift drifts, B seat belt, G wipers, H horn.
Read the loudness meter, plan loot around your exit, freeze when a monster passes, and bank the haul the moment you're back.
One recorded run read 33 dB crouched indoors, 52 dB walking and 81 dB driving — crouch often, drive sparingly.
Pick targets near a green WAY OUT marker; a half backpack next to an exit beats a full one deep in town.
A crouched, motionless player was ignored in one recorded encounter — treat it as a last resort, not a tactic.
STORE ALL at base moves everything into the stash — get caught and you lose all you carry but your safe pocket.
Four developer-named lootable destinations — houses, shops, the hospital and the army camp — rated on the map by BEST and BETTER LOOT marks.
The default stop — toolboxes and containers behind every door, and any container can be empty.
One of the developer's four named destinations inside the monster-held town.
Creator tips name the hospital among the best places for supplies.
The fourth developer-named destination — expect gear and ammo among the loot.
What to recognize in a run: healing, food, ammo, materials — and the Bunker Codes that outweigh them all at the SELL tab.
The pickups you want when health drops — Medkits sold for 60 credits each in one session, Bandages 15.
The standout haul item: 150 credits apiece in one recorded sale.
Canned beans, drinks and Energy Bars restore resources and stack in bulk over a run.
Shotgun, medium and Light Ammo — Light Ammo went for 1 credit each.
Crafting junk that still converts — 14 and 2 credits each in the same session.
Get caught and the run's carried haul is gone — the safe pocket is the one exception, and banked stash loot was never at risk.
| When you're caught | What it means |
|---|---|
| Lost | Everything you carried that run — backpack loot, guns in slots 1 and 2, throwables in G |
| Kept | Your safe pocket — one stack of anything but a weapon |
| Never at risk | Loot already banked in your base stash |
Bank the haul, sell it from the stash at HUSH SUPPLY, and spend credits on guns, gear, gold guns and diamonds.
Moves everything you carried into the stash
HUSH SUPPLY sells from your stash, not your backpack
Bulk buttons clear the pile; every sale raises your CREDITS
The four classes the only shop left offers
Current code availability, rewards and source-check dates.
No codes are currently reported working.
Quick answers to what players ask most about HUSH: They can hear.
Choose a quieter route, keep an eye on the exits, and decide what is worth carrying home.